A Tutorial how to Hex: First Words: You need lot of Time to do that, everytime you have change a value in hex, you must: Save -->Import-->Have a look in the Game to what are you have change. Tools: (DKZ Studio 0.92, Picture Decoder,Zlib Tool, Hex Editor)
http://rapidshare.com/files/8651360/Hex_Tools.zip Mirror:
http://files.filefront.com//;6408051;;/ Example (Testfile)
http://rapidshare.com/files/8651940/...Scoreboard.zip Mirror:
http://files.filefront.com//;6407981;;/ - unknow.00594.bin (Champions League Scoreboard Values) open the unknow_00594.bin_000 with a Hex Editor - Import the unknow_151.txs into your e_text.afs

Step 1: - Install the Tools. - Open 0_text.afs with DKZ Studio, mark the files unknow_00593.bin till unknow_00608.bin and export(Pic 1) Pic 1:

Step 2: - Go to the Folder where you have save and start "we6fe_zlib_tool.exe" from the zlib Tools Folder. Drag and Drop the unknow_00594.bin in the export Window from zlib. Now you have a new File (unknow_00594.bin_000) (Pic 2)

Step 3: Open this with a Hex Editor (Hex Workshop are inside the .zip) And scoll down at the bottom of the file, you will find a offset like that. Watch the Pic, to see what Value are for which Elements and Images. And the Position Movement (horizontal and vertical). Pic 3:

Step 4: Change some 1 Value for test,save and start the Game to see what Happen. Only made little steps (horizontal and vertical) if you made bigger steps (example from:
DOF3 to
DOF0(30 Pixel higher) maybe the Elements move out of range. Watch the Pic 4 how to save, zlib and save back into Game: Pic 4:

Everytime you have change a Value, its better to save,zlib again and import the .bin back into o_text. Tip: Made screens from the Game, save the screen and next time you have change a value and import made a new Screen, compare the screen with the old screen. Now you see what happens and you can move the element easyer. Hope that help ********** Read also about:
PES2010 ScoreboardEditor 0.2 by 222
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